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Creators/Authors contains: "Bujarbaruah*, Monimoy"

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  1. In this paper, we propose a leader-follower hierarchical strategy for two robots collaboratively transporting an object in a partially known environment with obstacles. Both robots sense the local surrounding environment and react to obstacles in their proximity. We consider no explicit communication, so the local environment information and the control actions are not shared between the robots. At any given time step, the leader solves a model predictive control (MPC) problem with its known set of obstacles and plans a feasible trajectory to complete the task. The follower estimates the inputs of the leader and uses a policy to assist the leader while reacting to obstacles in its proximity. The leader infers obstacles in the follower’s vicinity by using the difference between the predicted and the real-time estimated follower control action. A method to switch the leader-follower roles is used to improve the control performance in tight environments. The efficacy of our approach is demonstrated with detailed comparisons to two alternative strategies, where it achieves the highest success rate, while completing the task fastest. 
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  2. We propose an approach to design a Model Predictive Controller (MPC) for constrained Linear Time Invariant systems performing an iterative task. The system is subject to an additive disturbance, and the goal is to learn to satisfy state and input constraints robustly. Using disturbance measurements after each iteration, we construct Confidence Support sets, which contain the true support of the disturbance distribution with a given probability. As more data is collected, the Confidence Supports converge to the true support of the disturbance. This enables design of an MPC controller that avoids conservative estimate of the disturbance support, while simultaneously bounding the probability of constraint violation. The efficacy of the proposed approach is then demonstrated with a detailed numerical example. 
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  3. Playing the cup-and-ball game is an intriguing task for robotics research since it abstracts important problem characteristics including system nonlinearity, contact forces and precise positioning as terminal goal. In this paper, we present a learning model based control strategy for the cup-and-ball game, where a Universal Robots UR5e manipulator arm learns to catch a ball in one of the cups on a Kendama. Our control problem is divided into two sub-tasks, namely (i) swinging the ball up in a constrained motion, and (ii) catching the free-falling ball. The swing-up trajectory is computed offline, and applied in open-loop to the arm. Subsequently, a convex optimization problem is solved online during the ball’s free-fall to control the manipulator and catch the ball. The controller utilizes noisy position feedback of the ball from an Intel RealSense D435 depth camera. We propose a novel iterative framework, where data is used to learn the support of the camera noise distribution iteratively in order to update the control policy. The probability of a catch with a fixed policy is computed empirically with a user specified number of roll-outs. Our design guarantees that probability of the catch increases in the limit, as the learned support nears the true support of the camera noise distribution. High-fidelity Mujoco simulations and preliminary experimental results support our theoretical analysis 
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